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My quake 1 buddy Trickle kept bugging me to make a world model version of Dox's qwtf Rocket Launcher, so this is what I finally churned out after about 3 months of fighting for free time, and averting catastrophes:


I am leaving for Israel for my big brother's wedding on Thursday and I am super excited. These next two weeks will be a great time spent with family and friends
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Some shots of a new rocket launcher based on Dox's design

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Here is an SDK (Skin Development Kit) that I released on polycount. It is a generic dude that was made by studying the work of Slaught, a great artist from Germany.


I also participated in my first Speed Mapping Event over the weekend, I made a quick single player map for Quake 1 which you can check out here:
http://www.celephais.net/board/view_thread.php?id=60275
In other news, I reached 200 hours of volunteering at the local Emergency Room! It's been quite an experience and I hope to continue helping out
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Spent a day making a model based off of a first person view rail gun (made by Dox) for Coop Mega TF:

And here it is in game, the vwep was done by 'Trickle':

Totally awesome!
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My buddy Steve and I attended the Baltimore Comic Con this past weekend and it was flippin' sweet. Got to meet a bunch of my favorite comic creators, and get autographs. Jim Lee, Eric Larson, Robert Kirkman, Cory Walker, Adam Hughes, Mike Mignola, Geoff Jones, Frank Cho, and Cliff Rathburn. Both Erik Larson and Cory Walker were nice enough to make sketches for me, click read more to see the scans.
I am such a fanboy!!!

The Baroness from GI Joe!
Currently I am working on making some quake 1 models, and working on a single player map. I have an idea for a mod project in my head, I'll be getting started shortly. I'll also be helping out with projects such as Mega TF Coop, and Dark Summer.
Here is the sniper rifle I made for Mega TF Coop:

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